Saturday, March 11, 2017

Random exploration opportunities: trails

Next time I GM some hex crawling when we roll "no encounters" I will give a trail to follow. I totally forgot about this simple but nice technique to create exploration opportunities (and choices).

Hex crawling random encounter test (D6)
1) Encounter!
2) Fresh trail left by a encounter
3) Old trail left by a encounter
4) Debris or marks left by a encounter (trail too old to follow)
5) nothing (or a natural landmark to remember)
6) gradual weather change

Dungeon crawling random encounter test (D6)
1) Encounter!
2) Some sensory clue that a encounter is (or was) nearby (but avoidable)
3) Some sensory clue that a encounter is far away (could be debris or a trail)
4) nothing
5) nothing
6) Your light burned faster: - 1d3 torch turns or roll usage die)

I will also use this table for tracking down encounters: http://chaudronchromatique.blogspot.ca/2014/07/following-trail-of-random-encounters.html

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